VR education industry development report

Recently, Beijing Weishiku Technology has announced that it has won tens of millions of Pre-A rounds of investments by renowned investment companies such as Huarong Tianze, becoming one of the few VR education companies in China that has received tens of millions of investment. At the same time that the funding was announced, Microvision and Beijing Peixin Primary School held a special VR opening ceremony to allow primary school students to experience the VR classroom. At the same time, they accepted an invitation from the China Education Television Station. Wei Wei CEO Yang Wei detailed this time. The purpose and direction of financing is to become the leader in the VR education technology revolution in China. The successful financing of micro-vision cool technology will once again focus people's attention on VR education.

The so-called VR education, that is, the application of virtual reality in the field of education, it is mainly embodied in the virtual learning environment, the virtual experimental base, the creation of virtual learning partners, the establishment of virtual simulation campus, and virtual experiments. Based on the above five capabilities, the immersive nature of VR education can help students create a three-dimensional classroom, better absorb book knowledge, and create more points of interest. China is a country with a large population. Education investment accounts for an increasing proportion of government expenditures and residents’ income expenditures.

2000-2015E Overall Scale of Education and Training Market in China (Unit: 100 million yuan)

According to statistical data, China’s residents’ per capita disposable income in 2014 was RMB 20167, up 10.1% year-on-year, of which, urban residents’ renunciation disposable income was RMB 28,844, up 9% year-on-year. The per capita disposable income of urban residents in China has grown rapidly and has increased from 6,280 yuan in 2000 to 28,843 yuan in 2014, a compound annual growth rate of 11.5%. The increase in disposable income per capita makes families willing and able to afford education beyond the basics of public education.

With the improvement of living standards and the upgrading of the new generation of parent education concepts, the education market is in great demand. The new model “Internet + education” is in the ascendant. VR education has broad prospects for development and investment opportunities. Under such a good situation, major domestic industries have also deployed VR education markets. We have organized the following major types:

1.VR Corporation Opens up Education

(1) Beijing Microview Cool: Launching IES Immersive Classroom System to Create VR Classroom

(2) Perfect Vision: Assist the first mobile VR live IP in Shanghai Education Committee

(3) League Cloud Moves Soft to Bring Feng Shuo Technology: Develop "VR Educational Game" Series

(4) Beijing Sailover: Launch VR Education Solution

(5) Net Longhua Fisher: Launch VR101 Classroom to Create VR Editor

(6) Black Crystal Technology: Launch VR/AR Super Classroom

(7) Time Digital: Launch VR Classroom Solution

(8) Little Overlord: In cooperation with AMD in the United States, it is planned to invest more than 400 million in VR education

(9) Beijing Zhicheng Zhongxin: Launched Zhicheng Technology VR Educational Experience Platform

(10)Yuanyu Technology: The first domestic company to cooperate with the government to promote VR education

2. Education companies introduce VR technology

(1) Pan-American Education: Alibaba Technology, the first educational VR company in China to create a Pan-American vision

(2) Choco Interactive: R&D VRclass teaching system to enter VR English education

(3) New Oriental: Let's join hands and enjoy VR panorama teaching

(4) Xing Shuai Education: Financing 3 Billion Put VR Education

(5) ZhiQian.com: Joining Skyworth, based on more than 5,000 overseas famous school libraries to access VR technology

(6) Wei Rui Education: Start with the content to create a set of primary and secondary school VR lab

3, giant, listed company layout VR education

(1) Baidu: Baidu Education Division expects to launch VR education next year

(2) NetEase Cloud Technology: focus on VR game designer training

(3) Lisi Chen: Subsidiary Kangbang Technology cooperates with Beihang and strengthens cooperation in production, education and research around VR.

(4) Chuanda Dazhisheng: The subsidiary Huatuo Technology already has VR products in the science education field and has begun to promote

(5) Tianyu Information: August 10 stated that it is necessary to conduct research on VR technology in education

(6) Annie shares: Investing in Yingying Digital to develop children's VR education products.

4, the media involved in VR education

(1) City Media: Based on the advantages of the teaching materials and teaching resources of its Qingdao Publishing House Co., Ltd., it is promoting the development of multidisciplinary VR courseware products.

(2) Phoenix Media: Xiamen Chuangyi Software Co., Ltd. launched “100-Ville Education Network”. 100-Ville Education Network is the nation’s largest virtual reality 3D interactive online education cloud platform, and has all independent intellectual property rights of virtual reality technology.

(3) New Media: Creating a full media platform for VR digital education content and reconstructing the industrial ecosystem

(4)Easy Interactive: Create VR books to save the traditional book market

5. Universities set up VR lab

(1) Tsinghua University: On June 2 of this year, Longtu Education made a special VR/AR report at the Department of Computer Science and Technology of Tsinghua University. On June 28th, NetEase announced that they jointly established VR Labs with Tsinghua and AMD.

(2) Beijing University of Aeronautics and Astronautics: 2007 State Key Laboratory of New Technology for Virtual Reality

(3) Beijing Normal University: Institute of Virtual Reality and Visualization Technology of Beijing Normal University was established in 2005

(4) Southwest Jiaotong University: establishment of virtual reality and multimedia technology laboratory (Key Laboratory of Ministry of Railways)

(5) Shandong University: Established Human-Computer Interaction and Virtual Reality Research Center

(6) Sichuan Normal University: Establishing the Key Laboratory of Visual Computing and Virtual Reality in Sichuan Province

6. AR/VR Early Learning

(1) AR/VR Magic Space: Using AR/VR Technology for Early Learning Application Development

(2) Little Cow Creative Technology: Launches AR Microscope Products for Children's Education

(3) AR Academy: Combines AR interactive early childhood cognitive card, AR early graffiti drawing book and puzzle

(4) AR Magic School: Introducing AR Tu Le Series

(5) Nicho Niu: Launching AR-based "Dream Mirror Box" and "Pocket Zoo"

(6) Yingmo Technology: Launching Lone Star Children's VR, Layout Youth VR Education and Entertainment

(7) View +: Launch the Vision + Education Series for Youth Education

(8) Lingshi Technology: Launched AR Early Learning Machine

7. VR Talent Training

(1) Longtu Education: Introducing the "Entitlement + Certification + Teaching Support" Integrated VR Talent Training System

(2) Turanka training: launching the VR/AR industrialization training + practical training education system

(3)VRStar: Launching VR Talent Vertical Training

(4) Crystal Stone Education: VR Interactive Display Professional

(5) Mars Era: Opening VR Game Training Course

8, VR / AR education industry website

(1) VR Education Network: China VR education industry first station, leader in VR education research

(2) AR Academy: AR Industry Comprehensive Learning Website

As the funds continue to enter the VR education industry, the national policy environment is constantly improving. In recent years, the government has paid more and more attention to the development of virtual reality, and the policy environment has facilitated the development of VR education. In the government work report of March 2015, Premier Li Keqiang first put forward the “Internet +” action plan to encourage innovation by the masses. Not only did “production, study, and research” transform smoothly in all aspects, but the source and application of scientific research personnel became more diverse and diverse. Entrepreneurial enthusiasm has also been further stimulated. The State Council's decision to speed up the development of vocational education clearly stated that the use of information technology to expand the effective mechanism of high-quality educational resources coverage, and support the development and application of virtual simulation training system supporting professional courses.

At the same time, the “2015 Education Informatization Key Points” published in March 2015 pointed out that the “three links and two platforms” should be taken as an important starting point to comprehensively deepen the application of information technology in teaching, management, and other aspects, and be fully completed. "Twelve Five" target mission. We will improve the education resource cloud service system, expand the implementation of teachers' information technology application ability enhancement project, and increase education informatization propaganda. In April this year, the Ministry of Industry and Information Technology released “White Paper 5.0 of Virtual Reality Industry Development”, which detailed the development of the virtual reality industry from the overview of the development of virtual reality, the characteristics of virtual reality technology, key application areas, the space for the promotion of China’s virtual reality, and policy recommendations. Explained.

Although the development of VR education in China is still in its infancy, we have reason to believe that the prospects for the development of VR education are very promising due to the comparison of the VR education between China and the United States.

1. In terms of development status, China is in a period of rising development, education products are not much developed, and representatives include 3D interactive teaching systems and flight simulation training systems. The United States has developed rapidly and is technologically advanced. The representative products include the Virtual Simulation Campus and the San Antonio Joint Base. 2. In terms of policy environment, the Chinese government has begun to pay attention to its development, and the introduction of a dividend policy for education informatization has been relatively late. In the United States, the state has invested a large amount of funds, starting as early as 1993, and supporting the three presidents to launch key development programs. 3, VR technology level, China's VR technology started late, technology development is still not enough, user experience is insufficient. The United States has a world-leading technology and is close to customs clearance. 4. In the application of VR in the field of education, China's application is not broad, and it is still mainly used in games and film and television, and education is used less. The U.S. is widely used, and many colleges and universities are training and investing heavily in research and investment. 5. In terms of future development, China will combine the education industry, open up technical barriers in the future, and expand the scale of promotion with good application prospects. The United States has obvious advantages, leading development and products all over the world. By comparison, after decades of development, it will not be difficult for the United States to become China's tomorrow this year in VR education.

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