VR technology should not be limited to today, sustainable development is very important

The beauty of VR technology is that it makes everything impossible. By simply wearing the VR head display, the user will be immersed in the real world of tactile, auditory, and visual stimuli. However, for now, VR has a long way to go before it can really achieve mainstream success. Motion sickness, too much isolation, lack of interaction, and content gaps and wearing too heavy have become topics that many fans are talking about.

VR technology

In this world of high-end technology-driven world, it is really difficult to find people who are not interested in VR. Although it is just a pair of "glasses", it has awakened the dreams of all dreamers.

New generation VR devices such as the Oculus Rift and HTC Vive have begun to be introduced to the market, and forecasting experts have indicated that the VR industry will reach $150 billion by 2020. Yes, VR is indeed at the cutting edge of this major technological revolution, but only if it can really overcome the pain of its development.

VR device

Improve VR experience and drive industry development

The beauty of VR technology is that it makes everything impossible. By simply wearing the VR head display, the user will be immersed in the real world of tactile, auditory, and visual stimuli. However, for now, VR has a long way to go before it can really achieve mainstream success. Motion sickness, too much isolation, lack of interaction, and content gaps and wearing too heavy have become topics that many fans are talking about.

1. Solve the "VR disease"

A large number of technical experts have begun to try to overcome the "VR disease" through device modification. The Columbia University Institute has seen a desire to alleviate the condition by improving the field of view; other VR vendors have created VR heads that allow users to use their noses to stabilize peripheral vision.

While these are just the starting points for overcoming the discomfort that VR brings, developers are always trying to try better solutions to ensure that one day users can truly enjoy the immersive virtual reality world instead of limiting them. Vision.

2. Don't just stare at the big cutting-edge black technology

Although today's VR may be too much touted for many people, it is important to remember that these pioneers are the real jumping points of the industry. They introduce technology to the unknown people and guide the next generation. VR practitioners are looking for the best solution for future VR companies, developers and devices.

VR vendors should not only focus on the development and use of large-scale cutting-edge technologies and equipment, but should develop on a smaller scale. Even small-scale use of this technology can greatly help developers understand what is effective and what is not effective. The same simpler technology or experience can not only increase the popularity of VR for the masses, but also promote the collective of VR technology. shared.

3. Make VR technology more "close to people"

The Oculus Rift and HTC Vive still don't make VR what the industry expects; some blame it for being expensive, and some people blame them for their limitations. However, the arrival of PSVR has brought this technology to more ordinary households, and its price and commercial appeal are more suitable for the masses.

Future devices need to work harder on the basis of PSVR, which will have a more intuitive impact on the market. More economical head display, more comfortable design, better visual experience and support for a small number of devices, especially for smartphones and tablets can not be ignored.

4. Make VR more social and interactive

Many people describe VR as a "lonely, even anti-social" thing. Unfortunately, this evaluation can be said to be very accurate. In fact, many game users have expressed their desire to share the VR experience with others.

Facebook head Xiaoza recently predicted that VR will become a social platform in the future. There is no doubt that this will inspire the next generation of VR companies to engage more people and integrate into the same virtual reality world.

Around this social concept, VR needs to develop more realistic customizable avatars, allowing users to physically touch VR gloves, gesture tracking, etc.

VR technology can be said to be the most important thing in the technology industry. However, before practitioners really embark on the wave of VR success, they must work hard to improve the VR experience. Only by improving the current equipment and technology can VR be truly upgraded to one. The new level and continues.

24W Charger

This model can made wthin 12W to 24W.

Input: 100-240V~50/60Hz.

CE FCC ROHS Certificated.

Plug and Play, 12 Months warranty & Lifetime support.

Tip:(+)Center (-)Outer. Also can make (-)Center (+)Outer.

For the Led Strip/Wireless Router, ADSL Cats, HUB, Switches, Security Cameras, Audio/Video Power Supply.


We use a plastic bag and a white box to pack it. We put 100pcs or 200pcs even 250pcs into one carton.

24W Wall Charger,24W Wall Mount Charger,24W Wall Mount Charger,Home 24W Wall Charger

Shenzhen Waweis Technology Co., Ltd. , https://www.waweis.com

This entry was posted in on