What is the sales core of HTC Vive far exceeding 140,000 VR development?

As a global leader in the virtual reality industry, HTC's every move has received much attention. So, how big is the sales of Vive? Google recently released the first Daydream-enabled mobile phone Pixel and the VR device Daydream View. What is the relationship between HTC and Google? What is the core of the development of the VR industry? Recently, HTC Chairman Wang Xuehong gave a response to this series of questions.

HTC Vive sales far exceed 140,000 units What is the core of VR development?

Vive's sales far exceed 140,000 units

In March of this year, HTC Vive was officially launched in 24 countries around the world, with an overseas price of 799 US dollars and a domestic price of 6888 yuan. Even if it is expensive, HTC Vive has been selling well as the best-performing VR device on the market, but the specific sales volume is a mystery. In July, foreign media RoadtoVR calculated that Vive had sold 100,000 units based on the most popular game in the Vive bundled game, TIlt Brush. However, in early August, Wang Congqing, general manager of HTC Vive China, said in an exclusive interview with 87870. This number is definitely more than 100,000.

Last month, some media concluded from the excellent exclusive game Raw Data on HTC Vive that Vive sold about 140,000 units. When 87 Jun asked about the authenticity of this figure, Wang Xuehong said with a smile that the number must be far more than 140,000.

Recently, HTC announced that its revenue in September this year has increased by more than 40% from August. Market analysts believe that revenue growth is mainly due to the Vive helmet. It seems that Vive's sales are only less than the 140,000.

Different from PS VR experience and Oculus synergy

From E3 to the Tokyo Game Show, which ended just last month, Sony PlayStaTIon VR is the focus of many players, and Bank Negara has also initiated two appointments, which will be released globally on October 13. In the face of the impact of PS VR, Wang Xuehong believes that Vive can bring more different experiences to users, and although PS VR already has certain game fans, the experience difference is still very large compared with Vive. “Look slowly, the user experience will naturally make a choice,” Wang Xuehong said confidently to 87 Jun.

Previously, Wang Congqing also spoke to the PS VR. "Running new technology on the old technology a few years ago, PS VR itself is a mistake." However, in the view of 87 Jun, consumers are the most powerful referees, they soon Maybe an answer will come.

Regarding whether Oculus already has a positioning tracking system Touch, whether it will affect the Vive market, Wang Xuehong believes that HTC will cooperate with Oculus, but Vive is still the leader in the VR field, and this position will not waver. . "As long as the player experiences it, a comparison will make Vive feel better."

HTC Vive sales far exceed 140,000 units What is the core of VR development?

Work closely with Google

In the field of mobile VR, it is necessary to mention Google's Daydream system and the recently released VR helmet Daydream View that matches the system. Regarding the relationship between HTC and Google, Wang Xuehong told 87 Jun that the first batch of Google mobile phones Pixel and Pixel XL supporting Daydream system were manufactured by HTC, so HTC has a close relationship with Google, and will be closer in the field of mobile VR. Cooperation.

"Mobile VR and PC-side VR are not competitive, and there is a need for users. In the future, the two will mix and develop and jointly prosper the market," Wang Xuehong said.

Government support is conducive to the development of the VR industry but talent is the core

At present, the central government and small local governments are emphasizing the importance of VR and formulating policies to promote the VR industry. Even President Xi Jinping also emphasized the important role of VR/AR in the innovation economy at the G20 summit. 87 Jun also talked in detail about the strong support of local governments for the virtual reality industry. Wang Xuehong believes that all local governments are vigorously promoting the development of VR, which is extremely beneficial to the development of HTC in China. "With the support of the government, coupled with the promotion of capital, I believe that companies related to VR will develop rapidly."

Wang Xuehong also stressed the importance of talent cultivation. According to the global VR talent supply and demand report released by the global workplace social platform, VR talents in the United States, the United Kingdom, and China account for 40%, 8%, and 2% of the three global VR talents. In this way, the development of China's VR industry is in urgent need of talent. She believes that talent cultivation is the core of the industry's innovation and development. Local governments should focus on VR talent training while planning to build a VR industry park.

In this regard, Wang Congqing also said that when the industry develops rapidly, there must be enough talent to support the growth of the industry to support content output. It is understood that in order to solve the shortage of talents, HTC Vive announced last month that it will cooperate with the online education platform Uda Academy to provide course training and certification services for a new generation of VR content developers, providing students with content development skills for multiple fields. High-end immersive spatial positioning VR including mobile VR, PC VR and HTC Vive.

“Currently, the most important thing is to attract talents from all over the world to China, and at the same time develop localized talents and improve their innovation in software, hardware and content. Every VR industry created in the future may be trillions. The dollar is the unit." Wang Xuehong said.

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